![]() ![]() Version 2.0 introduces a new game mode with custom races! These races are based on creations by members of Hive, specifically from a large project named Ultimate Battle. (This version is still in the test stage) ![]() ![]() Players can vote for more rounds at the end of a round (when the Fortress is destroyed). The lone player’s units will spawn every wave, while the other players wait in queue for their units to spawn. The game auto-adjusts the wave spawns if a player leaves which means 1v3 is possible. Players can earn skins, as account experience increases across games. Save/load system that tracks wins/losses and account experience. This is the only aspect of the spawned units the player controls. Ability AI toggle, which players can use to deactivate and activate actively cast abilities on the fly. All four melee races with their units, their heroes, tavern heroes and an item shop. ![]() The units cannot be controlled once they spawn, so the player must rely on his placements. Players must strategically place their units, which are sent in the exact formation they’re built. It's a ‘Tug of War’ map with units from the melee game that are being sent in waves from each player. A recreation of the very popular map “Direct Strike” from StarCraft 2. ![]()
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